Alternative Literacy is the process of teaching children and young adults literacy skills through non-traditional means. In this presentation, I cover three big examples of this: graphic novels, tabletop role-playing games (TTRPGs), and video games. Further, I provide an overview of how educators, librarians, and individuals can implement them into their work or daily life. In this presentation, you can expect to learn: -What Alternative Literacy is and What Benefits it Has -Definitions of Graphic Novels, TTRPGs, and Video Games -Why Graphic Novels, TTRPGs, and Video Games are effective in teaching literacy -How to utilize Graphic Novels, TTRPGs, and Video Games in Libraries and Classrooms
Learning Outcomes:- To Learn the Definitions of Alternative Literacy, Graphic Novels, TTRPGs, and Video Games is and What Benefits They Have.
- To gain an understanding of how Graphic Novels, TTRPGs, and Video Games are effective in teaching literacy.
- To learn how to utilize Graphic Novels, TTRPGs, and Video Games in Libraries and Classrooms.